Board Games Land https://boardgamesland.com The best board game review site on the internet Wed, 20 Mar 2024 20:09:24 +0000 en-US hourly 1 https://boardgamesland.com/wp-content/uploads/2018/10/Board-Games-Land-Favicon-150x150.png Board Games Land https://boardgamesland.com 32 32 Steam Power Review – A Streamlined Martin Wallace Train Game https://boardgamesland.com/steam-power-review-a-streamlined-martin-wallace-train-game/?utm_source=rss&utm_medium=rss&utm_campaign=steam-power-review-a-streamlined-martin-wallace-train-game https://boardgamesland.com/steam-power-review-a-streamlined-martin-wallace-train-game/#respond Tue, 19 Mar 2024 21:01:38 +0000 https://boardgamesland.com/?p=10299 Martin Wallace is renowned for his different economic and train games like Age of Steam, Railways of the World, and Brass. His latest title, Steam Power, aims to distil the essence of those games into a quicker, more accessible package. It is currently on Gamefound but does it deliver a satisfying experience or get derailed […]

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Martin Wallace is renowned for his different economic and train games like Age of Steam, Railways of the World, and Brass. His latest title, Steam Power, aims to distil the essence of those games into a quicker, more accessible package. It is currently on Gamefound but does it deliver a satisfying experience or get derailed along the way? I put Steam Power through its paces with my two gaming groups to find out.

Gameplay Overview

In Steam Power, 1-5 players compete to build the most lucrative rail network by laying track, constructing factories, and fulfilling delivery contracts. Each turn, you get to perform two actions chosen from laying track, building a factory, fulfilling a contract, taking money, or drawing more contracts. The goal is to efficiently connect cities and factories to complete contracts for points and cash. The player with the most points when the game end is triggered wins.

The core of the game revolves around an interesting shared incentive. When you build a factory, you place resource cubes on it that are available to all players…for a price. So there’s a balance between jumpstarting resource production that your opponents can access versus focusing solely on your own deliveries. Money is very tight, so you need to time your factory builds and fee collections well.

Compared to Age of Steam, gone are the auctions, shares, and complex track/locomotive upgrades. And unlike Brass, there’s no card-based market demand, technology tree, or canal/rail era distinction. Instead, Steam Power laser-focuses on pick-up-and-deliver, route-building, and contract fulfillment. It’s a much more streamlined affair.

The random contract mix and factory placement leads to a variable setup and forces players to adapt their network to the developing game state. There are some interesting decisions around when to grab a contract, which ones to go for, and how to optimize your track building. The different contract types and special abilities introduce some welcomed asymmetry. But it lacks the tense, knife-fight competitiveness of Wallace’s heavier titles.

Components and Artwork

The production copy I received featured excellent component quality. The game board is mounted on thick cardboard with a lovely period-style map of the Midwestern US. The resource tokens are chunky wooden cubes, the player discs are engraved wood, and the train miniatures are nicely moulded plastic with good heft. The cards are linen-finished with clear iconography.

The artwork really shines. From the sepia-toned cards to the rustic map, the visuals evoke the gritty, rough-and-tumble era of early American rail. Little touches like the cow skull on the money tokens or the old-timey factory illustrations add charm and flavour. Top marks for graphic design and table presence.

Thoughts after Playthroughs

I played Steam Power with two different groups – my regular heavy Euro crew and some more casual family gamers. It was a hit with both, but for different reasons.

My hardcore group appreciated how it condensed the route-building and economic aspects of train games into a quick, 60-90 minute experience. We played on the “Rust Belt” map which had more restrictive terrain and tighter competition for key routes. This led to some fun blocking and jockeying for position, though not quite as brutal as Age of Steam. We enjoyed the shared incentives of the factories, as it rewarded clever timing of builds and collections.

However, we did miss the auctions, stock shenanigans, and deeper economic complexities of the 18xx games and Brass. The decisions, while meaningful, felt a bit more rote and constrained. For a meatier train gaming experience, we’d probably still reach for Steam’s heavier siblings.

My casual group had a blast with the game. One player, a big Ticket to Ride fan, loved how it offered a step up in strategy without overwhelming her. The contract fulfilment goals and limited actions made it easy to parse her options. Another friend enjoyed the puzzle-y efficiency aspect of organizing his network and maximizing his point-to-money ratio. The shared incentives and contract combos led to some surprises and kept things engaging.

For this group, the experience was a clear winner. It had enough meat to keep them thinking and invested, but played breezy enough to get in two games in an evening. The ruleset was easy to grasp and the random setups kept it fresh. I can see Steam Power hitting the table regularly with them as a medium-weight opener or closer.

One memorable moment came when my brother-in-law, usually a reluctant gamer, pulled off a clever contract play by perfectly timing a factory build to block me from completing a delivery while setting himself up for a huge point swing. His “a-ha!” grin and fist pump as he raked in the points was priceless. Steam Power seems to deliver those satisfying moments of mini-triumphs quite well.

The game does have some limitations. The randomness of the contracts and factory locations can occasionally result in lopsided setups or runaway leader situations, especially with lower player counts. And as mentioned, the constrained decision space and lack of auctions/stock won’t satisfy gamers seeking heavier fare. But for its target audience and playtime, it succeeds admirably.

Final Verdict

While it may not have the gravitas or grit of its bigger train game siblings, Steam Power is a lovely addition to the Wallace canon. By stripping down the pick-up-and-deliver, route-building, and contract fulfillment elements to their essence, it offers a breezy yet brain-tickling experience that works equally well for family gatherings or game groups seeking a medium-weight economic filler.

The production quality is top-notch, the artwork charming, and the shared incentive mechanics cleverly implemented. It’s a game I’ll happily introduce to new groups as a step-up from gateway titles or a less bruising alternative to 18xx/Brass. With the variable setups and different maps, I expect it to hit the table quite regularly, especially with my more casual crowd.

If you’re seeking a knife-fight on the rails or an unforgiving logistics puzzle, stick to Age of Steam or Brass. But if you want a quick-playing, easy to parse yet engaging train game with some neat twists, Steam Power is well worth a ride. Choo-choo-choose it for your next game night.

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Philharmonix Review – Composing Interstellar Symphonies https://boardgamesland.com/philharmonix-review-composing-interstellar-symphonies/?utm_source=rss&utm_medium=rss&utm_campaign=philharmonix-review-composing-interstellar-symphonies https://boardgamesland.com/philharmonix-review-composing-interstellar-symphonies/#respond Mon, 04 Dec 2023 03:30:09 +0000 https://boardgamesland.com/?p=10225 This year, we have seen a plethora of space and musical-themed games. Still, Philharmonix from Archona Games goes slightly further by combining these two in an epical space adventure. Every player leads a space orchestra touring and performing symphonies throughout the galaxy. This game goes above and beyond to bring you the whole experience of […]

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This year, we have seen a plethora of space and musical-themed games. Still, Philharmonix from Archona Games goes slightly further by combining these two in an epical space adventure. Every player leads a space orchestra touring and performing symphonies throughout the galaxy. This game goes above and beyond to bring you the whole experience of what it is like to be the band manager, of a touring space orchestra. You will hire musicians, compose symphonies, perform in different worlds, and maybe attract the attention of a wealthy patron. The galaxy has never been louder, and in the end, only the most prestigious band will triumph. 

philharmonix_box

Gameplay & Mechanics

At its core, Philharmonix is a worker placement game for 2 to 4 players, but the only difference is that there is only one worker to place, which must move from action to action and never stay in the same space. Players carefully choose one of six actions each turn, spending their limited action points to activate abilities. In each round, there is a random setup on which actions are more potent and which ones are weaker. More advanced actions cost additional points, forcing tough choices on what you can afford. This snappy and tactical action selection creates great decision tension each round.

With musicians and action costs randomly determined each round, you must adapt your strategy on the fly, keeping players engaged. Choosing when to compose, upgrade abilities, or recruit band members provides a satisfying strategy. Also, you need to be careful in collecting the necessary resources to be able to do the actions that you want to do. For our playthrough, the most common phrase was, “If I only had one more experience point…” 

Moving your ship around the map to hire special musicians and take advantage of demand tiles adds rewarding spatial planning. Optimizing your travel route is vital, but blocking opponents also proves useful, and if you are a cunning player, you can do both. The tour action can be played at any location instead of the regular action, thus allowing you to deprive some players of their next move. However, the penalty for blocked spaces is not that harsh, but in the grand scheme of things, it might matter in the end. 

A dynamic element of Philharmonix lies in its unpredictability, as musician availabilities and action costs fluctuate. It’s a dance of strategy and adaptation, keeping players riveted. Like any euro game, the start is slow and gradually picks up like a beautiful crescendo. Players will struggle in the first two rounds just to put the band together, and if they are lucky, they might hit a perfect performance, but not likely due to their limited resources. Nevertheless, once they pick up a few more band members and play a few gigs here and there, it is a race to the finish in multiple scoring opportunities:

  • Prestige collected during the game
  • Most performances in a given sector
  • End of game score cards for symphonies (Golden & Silver records)
  • Having leftover money buys you a small amount of prestige, too

We loved the musicians’ dice-based system, with stars denoting talent, presented on the band rating track. Collecting stars unlocks powerful rewards when hitting milestones, which is incredibly satisfying after patiently upgrading your orchestra. Consequently, this is another race that players should pay attention to because the rewards are limited. 

The board itself becomes a celestial chessboard as players maneuver their ships, scouting for unique musicians and picking up some fans along the way. But it’s not just about your moves; anticipating and occasionally thwarting your rival’s plans is part of Philharmonix’s charm. Predominantly if they are about to do a perfect performance and you get there before they do. 

The symphony tiles provide a wonderful engine-building element. Choosing which symphonies to compose is an essential part of Philharmonix because they can score you points in multiple ways. It is a bird in a hand or two in the bush. Do you keep this symphony with the intent to promote it to golden hit later, or do you promote it to silver now and reap the benefits? These types of decisions are a lot of fun for us. 

The demand tiles for each sector are the driving engine of Philharmonix . As your orchestra grows and evolves, hitting certain milestones feels like a well-deserved standing ovation. Every demand tile has specific goals, like the types of symphonies that need to be played and by what kind of band members. Additionally, the level of the band members has to be matched, too. You are not required to hit all of the goals, but the more you do, the more points you will score.   

Finally, if you can’t keep up with the other players or you like to mix it up, you can try to get the attention of a wealthy patron. You can do that in 2 ways, either by taking the specific action or by performing the requirements that they want to hear. Patrons provide various benefits like movement, money, experience, or even a new band member. Also, claiming a patron unlocks some benefits, which get progressively better the more patrons you claim. Naturally, this is also a race because being the first to befriend a specific patron gets you some prestige points, too. 

Art and visuals

Philharmonix excels at bringing its musical and space theme to life, from the piano keyboard track to the different species of band members. The quirkiness is further amplified by the extraterrestrial patron designs, which never fail to draw a chuckle. The spaceships traversing the colorful galaxy map give a delightful sci-fi twist to the orchestra premise. The player board is also the same shape as the ship meeple, which increases the immersion even further.  

The illustrations shine with character, and the prototype components we tested felt high-quality. However, some of the iconography could have been clearer, so the reference sheet is indispensable for the first few games. Also, the Roman numerals can be challenging to recognize, especially when players see the game from different angles. However, this could easily be surpassed by putting the action point tiles in their respective rows so everyone could see which row they should look at. Despite that, we had only a prototype, and by the time the game is out, this might not be an issue. Another essential detail is the record cards, which are end-of-game goals. It is a small detail but very thematic, making the players feel like they are producing golden and silver musical hits. The conductors were also nicely done and easily recognizable to which symphonies they refer. 

Finally, the main components that stand out are the Musician Stages. We had a lot of fun setting these up, and when they were finally done together with our starting orchestra, it felt like a grand opera was about to start.  

Playthrough

Across many plays of Philharmonix, we’ve been consistently impressed by how it combines action selection, route planning, and engine building into one harmonious experience. The game delivers tough choices, rewarding progression, and just enough luck to keep things exciting. Initially, we felt that there was too much luck in the recruitment action until we realized that you can reroll dice by spending fans. Symphonies, on the other hand, were easier to acquire, making this action a lower priority at the start, but with dice rolling, you never know. Despite the dice rolls being the main engine, your decisions still feel impactful, whether fine-tuning your orchestra or optimizing travel. The demand tiles and record card goals satisfied our desire for meaningful progression.

The area control aspect of the game felt a bit light because there were many planets, and every player was doing their own thing in their sector instead of trying to gobble up planets from other players. Maybe we were not incentivized enough by the 3-point reward, or perhaps we are still learning how to play the game. Then again, we had one playthrough where one player was touring nonstop, gathering fans, and performing in every sector, which was tons of fun. She didn’t win but came very close. 

FINAL SUMMARY

Philharmonix has become our go-to midweight eurogame, working perfectly as the main event on game nights. The variability ensures it stays engaging after many plays. We’ve enjoyed tailoring different strategies, although specializing in perfect performances proved most fulfilling for my play style. There was one player who raced to get the patrons, ignoring the performances for a couple of rounds, which also proved to be an effective strategy mainly because he was alone in this race. 

Many aspects of the game felt in the right place, like the development of the symphonies, the touring through the galaxy and making money, getting the band together and seating them in the appropriate spaces, and so on. The beautiful artwork also helped a lot, even though we had only a prototype. 

Philharmonix is a game worthy of any collection, sure to hit the high notes with fans of engine builders, action selection, or merely magnificent music. Just don’t be surprised if you find some melodies stuck in your head long after gameplay concludes. We eagerly anticipate the final published copies from kickstarter and this original composition will stay in our collection for many concerts to come.

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Mindbug Review – Short Game with full TCG experience https://boardgamesland.com/mindbug-review-short-game-with-full-tcg-experience/?utm_source=rss&utm_medium=rss&utm_campaign=mindbug-review-short-game-with-full-tcg-experience https://boardgamesland.com/mindbug-review-short-game-with-full-tcg-experience/#respond Wed, 20 Sep 2023 01:10:02 +0000 https://boardgamesland.com/?p=10176 Mindbug is a two-player game from the greatest designer of all times, Richard Garfield or as we like to call him, King Richard, because he earned that title when he created the best TCG Magic the Gathering. He partnered with Skaff Elias, Marvin Hegen, and Christian Kudahl to bring us this wonderful two-player experience lacking […]

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Mindbug is a two-player game from the greatest designer of all times, Richard Garfield or as we like to call him, King Richard, because he earned that title when he created the best TCG Magic the Gathering. He partnered with Skaff Elias, Marvin Hegen, and Christian Kudahl to bring us this wonderful two-player experience lacking in these modern times. Sure, the market is flooded with many card games; every player has their favorite. However, mindbug offers something fresh and unique—the ability to steal your opponent’s card right from the start.

MindbugBox
MindbugBox

The gameplay

Mindbug is a 15 to 25-minute card game, depending on both opponents’ cards. Most players will notice some similarities with Magic at first glance, but after the first game, their differences become apparent. 

  • First, as we mentioned above, this is a much shorter game,
  • Second, there is no complex card resolution system
  • Third, there are no difficult card combos
  • Finally, you only get 10 card deck instead of  60

To start a game of mindbug, each player should get ten cards, three lifepoints and two mindbugs. Then, both players draw five cards in their hand, decide who goes first and start playing. On your turn, you can do one of the two actions:

  1. Attack with a card.
  2. Play a card

When you play a card, the opponent can mindbug it and play it under their control as if they played it themselves. However, they must spend one of their two mindbugs to do so. Also, the opponent misses their turn since they have stolen your card and effectively your turn. When a player has no more mindbugs, their opponent can play any cards they like because they can’t be stolen anymore. After a card is played successfully, there can be some play effects which are resolved immediately, and that ends the turn.

When attacking a creature, the player selects which creature they are attacking with and declares the attack. At this point, the defender must block with a creature or take lifepoint damage. Naturally, the creature with the higher attack power survives the combat. However, no matter how strong the creature is, the damage done to lifepoints is always one. Nevertheless, many abilities can change these rules. For example, when a creature has hunter ability, that creature selects its target instead of the defending player.

Another example is frenzy. A creature with frenzy can attack twice per turn and, if not blocked, can deal two lifepoint damage. There are other incredible abilities like poisonous, which defeats the opposing creature regardless of attack power and tough, which gives a creature a second life, meaning it should be defeated twice before it is removed.

The game can end in one of two ways. Either one of the players loses their lifepoints, or they can’t perform any of the two actions on their turn. In both cases, that player is the loser, and their opponent wins the duel.

The Artwork

The art is done by Denis Martynets, a renowned artist for other beautiful-looking games like Imperial Settlers and Dragon Farkle. Mindbug is also no exception. The cards are beautifully done, each easily recognizable after playing several games. Each of the creatures is special not only in what they do but also in how they look, enhancing the immersion even more. They can be anything from insects up to a crazy hodgepodge like the “Sharky Crab-Dog-Mummypus”, which gives you an idea of how crazy this game can be. The box is also nicely done. The eye of the mindbug stares directly at you no matter where you put it on the shelf, sending telepathic vibes. Play me, play me!!!! And, of course, you do.

mindbugTopduel

Final Summary

It should come as no surprise that this game is a big hit for us. Although most of our gaming group are eurogamers, this game has a special place in our hearts. We don’t even mind the fact that it is only two players. The duels are so short we can easily take turns, and it is fun to watch, too. What we love the most is that nothing is missing, even though this is a brief game. Almost all of the strategies from other TCG games are there: The milling, the Board control, quick DMG dealing, Board wipers, power enhancers, etc. You can’t experience them all in one game, but still, the excitement is unbelievable. If you are a magic player or any TCG player, and no one wants to play those games, this game is for you. New players can quickly learn to play this on their first try and like it because of how gateway game it is. If all this is not enough, then get ready for more because multiple expansions are coming, one of which expands the game to 4 players’ experience. We can’t wait to get our hands on it and meet Count Draculeech, which sounds a bit like a small town in Bosnia. I’m sure there will be a ton of jokes there. Is anyone from  Drakulic????!!??? Yes ??? No????

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Hero Realms Review – A deckbuilder with magic theme https://boardgamesland.com/hero-realms-review/?utm_source=rss&utm_medium=rss&utm_campaign=hero-realms-review https://boardgamesland.com/hero-realms-review/#respond Mon, 12 Jun 2023 02:36:54 +0000 https://boardgamesland.com/?p=10114 Hero Realms is a fast-paced and exciting deck-building card game perfect for fantasy-themed game fans. It is strong in theme to attract seasoned trading card game players but also easy enough to attract newbies. It can be played with 2 to 4 players, each taking on the role of a hero trying to defeat their […]

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Hero Realms is a fast-paced and exciting deck-building card game perfect for fantasy-themed game fans. It is strong in theme to attract seasoned trading card game players but also easy enough to attract newbies. It can be played with 2 to 4 players, each taking on the role of a hero trying to defeat their opponents.

Hero Realms 4player

The Gameplay

The game is easy to learn but challenging to master, with a good balance of luck and strategy. Each player starts with a small deck of cards like a basic weapon and a few coins, which they can use to purchase more powerful cards from a central marketplace. Also, at any time during their turn, a player can buy fire gems which can be used for both buying and attacking.

As the game progresses, players can customize their decks by adding new cards and removing weaker ones. This creates a dynamic and ever-changing gameplay experience that keeps things interesting. The players can choose cards from four factions: The Guild, Necros, Imperial, and Wild. They are free to mix however they like; however, the benefit of acquiring cards from the same faction gives extra bonuses when they are played together. For example, combining Imperial cards can restore their life points significantly, or combining Necros cards can eliminate the weak cards from the deck.

Different Game Modes

One of the unique features of Hero Realms is its ability to be played as a standalone game or combined with other sets to create a larger game with more players. This adds even more replayability to an already great game. There are different game modes:

hero hand close
  • The free for all: Everyone can do as they like, so ganging up is a possibility, and we don’t recommend this type of play unless it is a friendly match.
  • Hunter-first-blood: Everyone attacks their opponent on the left, and when their opponent is defeated, they win the game. This mode is suitable for beginners because it is short and multiple games can be played so the players may discover the game and gain experience.
  • Hunter-last-one-standing: This is the game mode we recommend because it is the most interesting one. Basically, it is the same as Hunter-first-blood, but now the game continues until all but one of the players are eliminated. The combos the final two players pull off at the end are amazing to watch. 
  • Hydra: This is the same as a two-player free for all, but now the players are in teams of two. They can share their resources, but each player can decide individually for their turn. We recommend this mode once all players understand the game because some alpha gaming might occur if someone does not understand the game, and then it feels like two players are playing against one, which is no fun for the new player.
  • Emperor: This mode is only available if two game copies are purchased. Players are divided into teams of 3 vs. 3, each with one Emperor and two commanders. The team who first eliminates the opposing Emperor wins the game. This mode is for the game’s hardcore fans, and it is much more strategic and exciting than all of the other modes. We won’t spoil anything more it is best to be discovered on your own.

The Artwork

The artwork and design of the game are top-notch, with beautifully illustrated cards and a well-designed game board. The high quality and durable components make it a great addition to any gamer’s collection. Veteran magic, the gathering players will appreciate the art because it is similar to the five colors of magic in that game.

Overall, Hero Realms is a fantastic game that combines strategy, luck, and fantasy elements to create a highly engaging gameplay experience. Moreover, the most exciting thing is that the game is free on the Steam platform for anyone to try it out. However, if you like more than the basic version, you must purchase the upgrade packs and boosts which are also available as a purchase for the non-electronic version as well. Whether you’re a seasoned gamer or new to the world of tabletop games, this is one worth checking out.

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Fighting Fantasy Adventures: Campaign One – Review https://boardgamesland.com/fighting-fantasy-adventures-campaign-one-review/?utm_source=rss&utm_medium=rss&utm_campaign=fighting-fantasy-adventures-campaign-one-review https://boardgamesland.com/fighting-fantasy-adventures-campaign-one-review/#comments Tue, 30 May 2023 12:57:44 +0000 https://boardgamesland.com/?p=10108 Here at our Boardgamesland HQ, we’re positively buzzing with excitement for Martin Wallace’s latest brainchild, ‘Fighting Fantasy Adventures: Campaign One.’ We can barely contain our giddiness as we do what geeks do best: speculate, hypothesize, and analyze every breadcrumb of information we can get! As fanatics of the Fighting Fantasy books by Ian Livingstone and […]

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Here at our Boardgamesland HQ, we’re positively buzzing with excitement for Martin Wallace’s latest brainchild, ‘Fighting Fantasy Adventures: Campaign One.’ We can barely contain our giddiness as we do what geeks do best: speculate, hypothesize, and analyze every breadcrumb of information we can get! As fanatics of the Fighting Fantasy books by Ian Livingstone and Steve Jackson, we’ve been itching to get lost in the perilous lands of Allansia. 

Finally, our wish came through when the prototype arrived, and we sat down to discover what adventures awaited us. Naturally, I, the writer of this review, took on the role of the wizard as I often do when we play RPG games, and It didn’t take me a second to come up with my character name, which, come to think of it I could barely write it down now let alone pronounce it. It was something like Kirr’r’rgste’eer. Other players were more casual, which set the tone for my character of being the odd one, and surprisingly it felt that way throughout the whole game too. I was always getting in trouble, and someone had to bail me out. 

IMMERSIVE GAMEPLAY AND PLAYER CHARACTERS

Fighting Fantasy Adventures is a game where four heroes are tasked to recover a unique artifact from a dungeon. Naturally, it is best played with four people, everyone controlling a single character. However, it can be played with a lesser player count, in which case one player will be responsible for multiple heroes. The four heroes that can be played are the mage, the warrior, the healer and the scout. Each of them has a unique skill set useful in different situations. We learned that the hard way.  

Initially, we thought that our characters were a little unprepared, except for the healer having only a few skills to rely on, but the game did a fine job of providing us with resources when needed. When to use these resources is a whole other matter. Some of them were straightforward, like the rope, but we are ashamed to say that we used some holy water to give the wrong enemy a quick bath.

A sneak peek into the ‘Fighting Fantasy Adventures: Campaign One’ gameplay via Tabletop Simulator. Please note, the graphics shown here are not final and are used as a sample.

EXPLORATION AND COMBAT

Exploring the dungeon was relatively easy. You need to pick a direction and look at the numbers from those available on the card that you are on and find the dungeon card, which is coupled with the encounter card with the same number and wait for the dramatic effect of someone reading it out loud while another player puts the new dungeon card in the correct place. After a few rooms, we realized how important it is to look out for clues besides the numbers, but not before some creatures got the drop on us, at which point the whole situation turned into a bloodbath, and that was our first combat.

The combat system was relatively simple. First, each hero must engage one creature at least, and the remaining heroes can decide to gang up on a monster or stay out of the combat. Ganging Up gives some small combat bonuses depending on how many heroes are ganging up on one creature. After that, a round is played where players roll dice to determine the outcome of the combat. Two dice are rolled for the hero, and the same is done for the creature, at which point both results are added to their respective skill points, and the one who has the smaller number takes damage which is the difference between the two numbers.  

As with any other RPG game, this could be quite a range from taking a few hits up to destroying your enemy in a single blow. Besides the skill statistic, every hero has two more stats: stamina and luck. The first one shows how many hits a hero could take before they are knocked out, and the second one allows the hero to reroll some of the bad rolls they got. Rerolling decreases luck by one, and then the hero can reroll all of the four dice hoping to get a better result, and if not, they could do it again and again until their luck eventually runs out. Naturally, this happened to the mage in our game, and he came very close to becoming a permanent resident in the dungeon.  

ABILITY CARDS AND ADVANCEMENTS

               Heroes would not be heroes without having a few tricks up their sleeves, so besides their usual stats, each hero has a few ability cards on which they rely once during the game. For example, the mage has two firebolts and an invisibility spell. The scout has his trusty knife, which can be reused and some quick reflexes, the warrior has a shield and a mighty bash, and the healer could restore some of the other heroes’ hit points and refresh some of their abilities. At this point, we felt that protecting the healer was smart since he could bring us back from the dead. Unfortunately, this proved quite the opposite since he could defend himself just fine. Also, we realized too late that he could hold down two creatures simultaneously while other heroes gang up on them and dispatch them more easily.

SOLVING PUZZLES AND ADVANCING THE STORY

Now that we have a clearer picture of how the game is played, we can talk more about the adventuring aspect of the game and the puzzle-solving. The first few rooms we explored were mostly traps and fights, which gave us the wrong vibe for this game. We used a common RPG tactic of sending the warrior first, followed by the mage, then the scout, and lastly, the healer. We noticed the puzzle-solving element late, and up until that point, we used our equipment to win fights more quickly. Thankfully the scout was brilliant and kept the rope so we could cross over a large pit and not die instantly. After this event, we began to think more strategically and had better results with the other rooms. Eventually, we found our first coin, which was one of the goals that we had to do. Also, we noticed some strange paintings and a pile of clothes which at the time seemed useless.   

We explored a few more rooms and noticed that the enemies had become tougher to beat. On the other hand, we found three more coins which confused us a bit because, at the beginning of the quest, we were informed that we only needed 3.

Finally, we found a room where someone had to take one for the team, so naturally, we sent out the scout. This meant removing her from our party, and we, the brave three, continued our merry way. We had very few abilities left, and the scout carried our only health potion. Somehow we managed to defeat the bosses huffing and puffing, except for the healer, who barely broke a sweat. We reached the last room, and there it was. The final puzzle we needed to solve. There was a chest with the quest artifact inside, and the only way to open it was with the correct placement of the three coins.

Looking at the whole situation, we noticed that some of the paintings we discovered were in some kind of order which gave us a clue on how to order two of the coins. Unfortunately, we never found the final room with the paintings, which would provide us with the last clue. So we discussed the matter, at which point the scout was making funny ghost noises saying choose the yellooooow!!!! Choose the yelloooowww!! Coinnnn! We almost did it, but the mage said I would consult the spirits of the fates and roll a die 1,2,3 for blue or 4,5,6 for the yellow coin. The die landed on two, so naturally, we chose the blue coin and were surprised that this was the correct order, and with that, we won the game.

FINAL VERDICT

Our final verdict about this game is exceptionally favourable, which is surprising because we play more Euro games than RPGs. The fact that we solved most of the puzzles shows that this game is easy to learn. However, without some luck on our side, we would have failed the quest for sure. This is refreshing from the standard analysis paralysis which Euro games provide. The story was also excellent. We had quite a few laughs when things went from bad to worse, and we cheered when finally something good happened. For example, when the warrior killed a giant scorpion in one blow. We made him describe the move, of course. We never realized how to level up our characters, maybe because we had the prototype and levelling up comes later in the game, but we had a fun time with our LVL 1 characters nonetheless. Overall, this game is a unique crossover from the standard D & D style games and more modern games, making it a valuable gem for those who love to dip their toes in role-playing but don’t have the time to create complicated characters and worlds. As a seasoned gamer, a game like that was always missing on the market, and now that we have it, I can’t wait for the full version to come out.

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Embracing the World of Gateway Board Games https://boardgamesland.com/embracing-the-world-of-gateway-board-games/?utm_source=rss&utm_medium=rss&utm_campaign=embracing-the-world-of-gateway-board-games https://boardgamesland.com/embracing-the-world-of-gateway-board-games/#respond Tue, 11 Apr 2023 02:38:03 +0000 https://boardgamesland.com/?p=10015 Every board game enthusiast remembers the moment when they discovered a whole new world of engaging and intellectually stimulating games very different from the classic ones that were familiar to them. For many, this moment is marked by the first time they played an “introductory” or “gateway” game that significantly broadened their horizons. Gateway Games: What […]

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Every board game enthusiast remembers the moment when they discovered a whole new world of engaging and intellectually stimulating games very different from the classic ones that were familiar to them. For many, this moment is marked by the first time they played an “introductory” or “gateway” game that significantly broadened their horizons.

Gateway Games: What are they?

Introductory or gateway games often spark an interest in learning more games outside of the classics like Monopoly, Risk, or Battleship. They introduce players to different mechanics and styles of gameplay that can be both enjoyable and addictive. Examples of such gateway games include Catan, Carcassonne, Ticket to Ride, and Dominion.

While the term ‘gateway game’ might bring with it associations of addiction, the board gaming community generally sees this as a positive or humorous acknowledgment of the captivating power of these games. The addiction to board games does not carry the same negative connotations as other vices like smoking and drinking; instead, it represents a passionate love for these entertaining pastimes.

Exploring New Games

As you venture into the world of gateway games, you might wonder what game is perfect for you and what should be your next purchase. The good news is that the possibilities are endless, and there’s a game out there for everyone. Some games that are often suggested as significant next steps after being introduced to gateway games include:

  • Jenga: Dexterity game where you must pull out wooden blocks and stack them on top without collapsing the tower. 
  • Paku Paku: Similar to Jenga, but with family theme, and this time everybody is rolling dice, and when a red shows up, you need to stack one of the three different types of utensils on top of each other without collapsing them. 
  • Space Base: A fun and engaging game where players build up their space station, compete for resources, and battle for dominance.
  • Machi Koro: Fast-paced dice-rolling game in which the main goal is to buy properties and develop your city first to gain victory. 
  •  Sushi Go: Elementary card drafting game in which the goal is to collect sets of cards, each scoring you points differently.
  •  Azul: A tile-laying puzzle game where 2 to 4 players try to create the most aesthetically pleasing mosaic board. Points are given for various categories for example every fulfilled row or column but also completed set of the same color.
  •  Viticulture: A worker placement game where 2 to 6 players manage a vineyard and compete to create the best wine.
  •  Luxor: Indiana Jones-style tomb exploring game, which is a combination of race and a set collection of tiles that score points at the end.
  •  Carcassonne: A tile-placement game where players build medieval landscapes and try to gain control of towns, roads, and monasteries.
  • Imhotep: fast-playing game set in ancient Egypt, where players load boats with cubes of their color and send them to get points in various ways.

When looking for new games to add to your collection, consider your interests and preferences regarding themes, game mechanics, and complexity levels. Ultimately, the goal is to find games you enjoy playing and will continue to play repeatedly.

The Gateway to a Lifelong Love for Board Games

As you embark on this journey into the world of introductory board games, you’ll find that there’s so much to learn and experience. Embrace both the classics you know and love and the new games you’ll discover along the way. This hobby can be as casual or as serious as you choose to make it.

Begin by learning the lingo and terminology used within the board gaming community, such as ‘worker placement,’ ‘deck building,’ and ‘cooperative game.’ Once you understand a game’s core mechanic, you can recognize it in other games of the same genre. Furthermore, research popular games and watch gameplay videos to understand what might interest you before purchasing. Finally, feel free to try new games or genres, as you’ll never know what might become your new favorite.

Joining online communities, such as Facebook groups or dedicated gaming forums, can also be a helpful way to connect with other enthusiasts, exchange experiences, and learn from one another. Board gaming has the power to bring people together, forge new friendships, and create cherished memories with friends and family.

Conclusion

Whether you’re just starting or have already dipped your toes into the world of introductory board games, embracing this hobby can lead to a lifetime of enjoyment, camaraderie, and mental stimulation. The ever-evolving landscape of board games offers countless opportunities to explore new themes, mechanics, and challenges that cater to various tastes and preferences.

As you continue to expand your collection and knowledge of board games, remember that the most crucial aspect is the shared experience and joy that these games can bring to your life. So gather your friends, family, or fellow enthusiasts, and dive into the wonderful world of introductory board games. You never know – you may discover a newfound passion that will last a lifetime. Happy gaming!

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Zaberias Review – A Battle of Tribes and Strategy https://boardgamesland.com/zaberias-review-a-battle-of-tribes-and-strategy/?utm_source=rss&utm_medium=rss&utm_campaign=zaberias-review-a-battle-of-tribes-and-strategy https://boardgamesland.com/zaberias-review-a-battle-of-tribes-and-strategy/#comments Mon, 03 Apr 2023 10:38:21 +0000 http://boardgamesland.com/?p=9957 Zaberias is a thrilling and engaging board game that transports players to a world of fantasy, strategy, and epic battles. The game is designed for 2-4 players, and each player takes control of one of the four distinct tribes: Guardians, Orcs, Humans, or Undead, each with its own set of powerful units. The objective of […]

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Zaberias is a thrilling and engaging board game that transports players to a world of fantasy, strategy, and epic battles. The game is designed for 2-4 players, and each player takes control of one of the four distinct tribes: Guardians, Orcs, Humans, or Undead, each with its own set of powerful units. The objective of the game is to conquer cities and defeat enemy tribes. Zaberias offers a rich and varied gameplay experience that will keep players engaged and excited for countless hours.

four tribes

The game is designed for players of all skill levels, and it is easy to learn but challenging to master. The compact and portable nature of the game boards makes it easy to take with you wherever you go, and the publication system of the game is brilliant. When the front cover of the chosen tribe is turned over, it becomes a portion of the map, and the tiles, coins, and dice are playable right out of the tray. The artwork is bright, colorful, and engaging for kids, but it is also suitable for adults looking for a tactical war game with enough depth to hold their attention. Overall, Zaberias looks very exquisite. The artwork is stunning, even better than a mobile game, and much more fun too.

four maps

Components

Zaberias includes high-quality components that enhance the overall gaming experience. The game comes with a beautifully designed game board featuring the world of Zaberias, where players will move their units and strategize their moves. Additionally, there are five sets of intricately designed unit pieces for each of the tribes, with unique abilities and characteristics.

The game also includes custom dice for each tribe, which are used during combat to determine the outcome of each battle. Rolling for skulls, swords, or axes is much more fun than adding up numbers. The rulebook provides a comprehensive guide to playing and detailed explanations of each unit’s abilities and restrictions. The artwork and graphic design of the components are top-notch, immersing players in the world of Zaberias and adding to the game’s overall atmosphere. Consequently, this also helps the players to learn some of the movement rules intuitively. 

four races

Gameplay

Zaberias’ gameplay is centered around players’ proficiency to use each tribe’s unique units and abilities strategically. Players must carefully consider their moves, considering the strengths and weaknesses of their units and those of their opponents. The game is played on a modular board, with each tribe’s city positioned at its respective corner.

StartZaberias
StartZaberias

Throughout the game, players will engage in battles, capture enemy cities, and use their units’ abilities to gain the upper hand in combat. The game’s mechanics are well-designed, providing players with a balanced, fair experience that rewards strategic thinking and planning

Each tribe is comprised of various unit types already familiar to RPG players, such as Sorcerers, Siphons, Helpers, Mighty Titans, and Flying Dragons. These units have unique abilities and characteristics that can significantly impact the outcome of a battle. Therefore, understanding the intricacies of each unit is essential to formulating a winning strategy.

The combat in Zaberias is resolved using the custom dice, with the attacker rolling first, followed by the defender. The result of the dice roll, combined with the units’ abilities, determines the battle’s outcome. The game’s combat system is simple yet engaging, keeping players invested in each confrontation.

The gameplay of Zaberias is highly replayable, as the modular board and variety of unit abilities ensure that no two games are the same. Players can experiment with different strategies and combinations of units, constantly honing their skills and discovering new ways to dominate the world of Zaberias.

Strategy

Zaberias is a game that rewards strategic thinking and careful planning. Players must consider not only the abilities of their own units but also their opponents. As a result, the game offers a wide range of tactical options, with each tribe having unique strengths and weaknesses.

One key aspect of the game is understanding and utilizing the unique abilities of each unit type. For example, the Undead have high range and powerful resurrection abilities, while the Humans can support other friendly units or even merge them into one. Knowing when and how to use these abilities effectively is crucial to success in Zaberias.  

Additionally, players must consider the positioning of their units on the board. Adequately positioning units can protect vulnerable cities, cut off enemy movement, or set up powerful combinations of abilities. The modular board and the ability to move units across it add a layer of strategy and depth to the game. Small tip: stay away from the RHINO RIDER!! Try to kill it from afar before it kills you.

Unit Attack

The combat system in Zaberias also offers strategic opportunities. Players must decide when to engage in battle, weighing the potential benefits of a victory against the risks of defeat. Moreover, the dice-rolling mechanics introduce an element of luck and unpredictability, forcing players to adapt their strategies on the fly.

Another crucial aspect of strategy in Zaberias is managing resources and unit limits. Each tribe can only have a certain number of unit types on the board, so players must carefully allocate their resources and decide which units to prioritize.

Players will also need to think ahead, anticipate their opponent’s moves, and react to the ever-changing state of the board. Forming temporary alliances or engaging in diplomacy with other players can be advantageous, but ultimately, only one player can emerge as the ruler of Zaberias. Knowing when to betray an ally or when to strike at an opportune moment can mean the difference between victory and defeat.

Learning Curve

Zaberias has a moderate learning curve, as the game’s mechanics and unit abilities are easy to grasp but challenging to master. The rulebook provides a comprehensive guide to the game, with clear explanations of each unit’s abilities and restrictions.

New players may initially feel overwhelmed by the variety of units and their abilities. Still, after a few games, they will begin to understand the nuances and depth of the gameplay. Zaberias is a game that rewards practice and experience, with players continually discovering new strategies and tactics as they become more familiar with the game.

Theme

The world of Zaberias is a rich and immersive fantasy setting, with each tribe having its own unique culture, history, and characteristics. The game’s components, such as the beautifully designed board and intricately detailed unit pieces, contribute to the overall atmosphere and theme of the game.

Zaberias does an excellent job of blending its theme with its mechanics, as the abilities and strengths of each tribe’s units reflect their respective cultures and traits. This integration of theme and gameplay helps to create a more engaging and immersive experience for players.

Replayability

Zaberias boasts high replayability, as the modular board and wide variety of unit abilities ensure that no two games will be the same. Furthermore, if you play with the guardians, the game board will frequently rotate, giving you another puzzle to solve. In addition, the game’s balanced mechanics and strategic depth encourage players to experiment with different strategies and unit combinations, further adding to the game’s replayability.

Additionally, the unique abilities of each tribe mean that playing with a different tribe can offer a fresh and distinct experience, as players must adapt their strategies to suit the strengths and weaknesses of their chosen tribe. With so many possible strategies and paths to victory, players will repeatedly return to the world of Zaberias.

Conclusion

Zaberias is a captivating and strategically rich board game that offers players an exceptional gaming experience. With its engaging gameplay, immersive theme, and high replayability, Zaberias is a must-have for fans of strategy board games.

The game’s balanced mechanics and the unique abilities of each tribe’s units provide players with countless strategic options and endless opportunities for experimentation. Consequently, the moderate learning curve ensures that the game remains accessible to new players while offering a deep and rewarding experience for seasoned gamers.

In conclusion, Zaberias is a great board game combining strategy, tactics, and immersive gameplay in a beautifully designed package. It is a game that will undoubtedly provide countless hours of entertainment and challenge for players of all skill levels. Finally, we could not stress this enough: Stay away from the RHINO RIDER!!!!

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Sheep Dip Review: A Flock of Fun in a Card Game! https://boardgamesland.com/sheep-dip-review/?utm_source=rss&utm_medium=rss&utm_campaign=sheep-dip-review https://boardgamesland.com/sheep-dip-review/#respond Wed, 15 Feb 2023 19:02:16 +0000 http://boardgamesland.com/?p=9911 As a self-proclaimed board game enthusiasts, we are always on the lookout for new and exciting games to play. Recently, we stumbled upon the delightful game called Sheep Dip and it did not disappoint. What follows is our Sheep Dip review for you all. Sheep Dip is a quick to learn and easy to play […]

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As a self-proclaimed board game enthusiasts, we are always on the lookout for new and exciting games to play. Recently, we stumbled upon the delightful game called Sheep Dip and it did not disappoint. What follows is our Sheep Dip review for you all.

Sheep Dip Review: Setup
The initial setup

Sheep Dip is a quick to learn and easy to play game for grown-ups and kids who love a little silliness with their nature. In fact it is so easy that you don’t even need to explain the rules you can just start playing. It kind of reminds us on our old time favorite Sushi Go, in that simplicity. Furthermore, the final scoring is not complicated too. Players receive points for each flock card that they still posses at the end. The game ends when the last EWE DO card has been played. That’s all there is to it!

Flock Cards: The Silly Sheep of Sheep Dip

Sheep Dip is one of those games that keep you on the edge of your seat. The goal is to collect as many sheep cards as possible to score the most points and win the game. The Flock pack consists of 71 illustrated cards, with four different sheep breeds: Hardy Herdwicks, Leggy Leicesters, Sturdy Suffolks, and Bonnie Blackfaces. Each breed has 15 unique characters, with different point values ranging from 1 to 5.

Flock Cards in Sheep Dip
Bonnie Blackfaces family

During our play session, we remember getting a few hilarious cards that made the game even more enjoyable. For example, we had Flash, a green sheep card from the “Bonnie Blackfaces” breed, with a score of 5, and it said: “I’m not so fast these days.” We couldn’t help but laugh at that. Then there was Buzz, a blue sheep card with a score of 5, and it said: “They’re cramping my style.”

One of our favorite cards was Elvis, from the “Bonnie Blackfaces” breed, and it said: “That’s one good-looking ram.” It made us all chuckle, and I may have even belted out a few lines of “Hound Dog.” Everyone agreed that Elvis was, in fact, a handsome sheep. Another purple Hardy Herdwicks sheep card named “Lily” was picked up and it said “Of course I know who your father is.” We all joked about the drama between sheep families and the secrets they keep from one another. Finally, my friend Adam drew a card named “Rambo” with a score of 5 and the text “Look out ladies, I’m loaded.” We all laughed imagining a sheep with a bandana and machine gun.

Sheep Dip Review: Flock Cards
The heavy sheep artillery

The Flock pack also includes wild cards, trusty sheepdogs, and a special rainbow card worth 20 points that can help you win the game. We quickly learned that the wild cards could be used to complete a fold of five cards of the same breed, but they were not worth anything in the end. However, they could still come in handy if you needed to complete a fold quickly. The sheepdogs were a valuable asset to have, as they could protect your flock from the Hungry Wolf or Gate Left Open cards. Unfortunately, they couldn’t protect your flock from Rustlers, which made things a bit challenging.

But the real twist in the game came from the rainbow card. This special card has no color, which means it can be stolen at any time.

Ewe Do Cards: Adding Whimsy to Strategic Gameplay in Sheep Dip

The Ewe Do cards are action cards that allow you to protect, swap, and steal sheep in order to win. You can sell and buy on Market Days, add to your flock when anyone draws Sheep Dip, but beware of the Rustlers and Hungry Wolf, Unless it is you who is playing these cards Howoool! The 45 Ewe Do cards keep the game exciting especially because they vary in strength as well as in choosing a different target. This is the point where we have to say that this game is not for sore losers. For example, you might not get a good card or you can be the target of two or more players and while the other players rank up points you can feel a little bit left out. Nevertheless, the fun is there if you let it all the cards let you make funny sheep noises so you can still have a good time. One of the best moments during our game was when a friend played a Rustlers card and screamed “Yeehaw! I’m rustlin’ me some sheep!” It was a hilarious moment that added to the fun and light-hearted nature of the game.

Let’s Get Ewe Started: How to Play Sheep Dip

Sheep Dip Review: How to Play
Table presence

The game starts off with the dealer giving each player five Flock cards face-up and placing the remaining Flock cards and Ewe Do pack face-down on the board. The excitement builds as we eagerly anticipate the first Ewe Do card. The player who is selected first takes the top card from the Ewe Do pack and reads the instructions with all the enthusiasm of a shepherd tending to their sheep. As we continue to play, we make sure to keep an eye out for the elusive rainbow card, which is worth 20 points and can be stolen by any player at any time. It’s always hilarious when someone ends up with the rainbow card and yells “No, not my rainbow!” while other players cackle in glee. And when the last Ewe Do card is played, the final tally begins as we count up our points on the Flock cards, with each player hoping to be the top sheepdog of the game.

Keep Your Flock Safe

Sheep Dip Review: Rainbow
Rainbow Sheep

When playing Sheep Dip, the key to protecting your flock is to make a fold. This is done by collecting five cards of the same breed and putting them to one side, making sure to keep them safe. During the first games, my friends and I were so focused on collecting sheep that we didn’t realize that you can swap your folded wild card to get it back into play. It wasn’t until after a few games we realized the advantage it gives in the game. It’s important to remember that a fold can only consist of five cards of the same color and may include one wild card, but sheepdogs and the rainbow card cannot be put in a fold. And if you’re lucky enough to pick up a card that is the same breed as those in your fold and the fold contains a wild card, you can add the new card to the fold and return the wild card to your flock. So, don’t make the same mistake we did – make sure to get your wild card sheep from the fold back into play and increase your options!

Wild Card Swap: Shake Up Your Flock with a Playful Twist

Sheep Dip Review: Wild Cards
Ewe Do Wild Card and Wild Card Flock Card

I remember getting an EWE DO card giving me a Wild Card Swap. I couldn’t help but scream “woohoo!” as I realized the possibilities. With this card, I was able to swap my wild card for any card in another player’s flock, even if that card was a sheepdog or rainbow card. Although sheepdogs and wild cards don’t have any points, their value is much higher if you time them correctly. I remember using this card to swap my wild card for my friend’s Rambo worth five points, which ultimately helped me win the game. It was an exciting moment for me as it felt as such a strategic move.

Fido to the Rescue: How Sheepdogs Protect Your Flock in Sheep Dip

Sheep Dip Review: Sheep Dogs

During our gameplay, we also realized how essential sheepdogs are. They can come in handy, especially when protecting your flock from the Hungry Wolf or Gate Left Open cards. However, they can’t do much against Rustlers. Our friend, Tom, was so protective of his flock that he kept his sheepdogs close by all the time, almost like they were his own pets. One time, he screamed “Come on, boy, do your job!” when he used his sheepdog to protect his sheep from the Hungry Wolf. Sheepdogs can also be taken by any other player, swapped with wild cards, and traded on Market Days, making them even more valuable.

Flocking Fantastic: The Exciting Conclusion to Sheep Dip!

Sheep Dip Review: Conclusion

Sheep Dip is a delightful board game that we consider to be a perfect fit for those looking for something light, fun, and simple. It is much like a party game, but it still has quirks of actual board game . Although, I would like to point out that the game could benefit from a bit more control and strategy, I still find it to be a thoroughly enjoyable experience. The game’s lighthearted nature makes it a perfect filler game, as it provides a quick break from more complex games without sacrificing the fun factor. All in all, I believe that Sheep Dip is a game that is well worth trying out, especially if you’re looking for something that is light, simple, and fun. So, if you’re looking for a game to play with friends, family, or a group of people who are new to the world of board games, Sheep Dip is the perfect choice. You can get it from the official website.

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Barbarian Kingdoms – A War Game of Barbaric Power Struggles https://boardgamesland.com/barbarian-kingdoms-review/?utm_source=rss&utm_medium=rss&utm_campaign=barbarian-kingdoms-review https://boardgamesland.com/barbarian-kingdoms-review/#respond Sun, 16 Oct 2022 21:37:00 +0000 http://boardgamesland.com/?p=9819 There is a new war game on the horizon, and its name is Barbarian Kingdoms. The game will be set in the early middle ages, and the task of each player is to lead their barbarian tribe to victory by carefully managing their fledgling empire in hopes of succeeding the Western Roman Empire. The first […]

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There is a new war game on the horizon, and its name is Barbarian Kingdoms. The game will be set in the early middle ages, and the task of each player is to lead their barbarian tribe to victory by carefully managing their fledgling empire in hopes of succeeding the Western Roman Empire. The first player to hold seven territories or chop off the heads of two opposing kings will be the victor. If this is not enough to pique your interest, check out our preliminary review, starting with the visuals.

Visual Appeal

Barbarian Kingdoms

               Although we could not determine the components of the final product, we were pleased with some aspects of the prototype. For example, the game board or map, in this case, is a hexagon shape instead of the usual rectangle. Consequently, this is a perfect fit for a round table because all the players are at an equal distance

Barbarian Kingdoms Standies

Other interesting components are the player shields. The artwork is done pretty well, especially the interior side, and they did their job well even though the material was very thin, which will not be the case with the final product. On the other hand, the standees were very sturdy, and we had no problems moving them around on the map. Each player gets four standee warriors and one king, each with unique artwork. They also have four territory control markers, each with its distinctive crest. 

The player boards are also very neatly done with a nice font that is easily readable, and this also includes the player guides. The coins, or tremis as the game prefers to call them, are also nicely done, and they come in three denominations copper, silver, and gold. There is also one unique coin which we will discuss later.

Our only visual problem at the beginning was with the Visigoth player. Since its yellowish color blends in with the rest of the map, their territories are a little bit hard to spot. Later on, when we played a couple more times, we had no problems because each starting territory had a crest printed on them, which we missed the first time. All things considered, this game is very nicely done. The immersion is there. It felt like we were leading a barbarian nation instead of pushing cubes like in some other games. Naturally, this brings us to the following evaluation: the gameplay.

The Gameplay

Barbarian Kingodms Player Actions
Player Actions

Barbarian Kingdoms is a 3-6 player game that takes around 30 to 60 minutes, by our estimation. Also, it is a straightforward game to learn. Each turn, a player is allowed to make one of the five different actions:

  • Recruitment: Place a warrior into empty territory you control and pay its cost.
  • Taxation: Collect coins equal to the number of territories you control.
  • Assault: Attack enemy territory or invade a neutral province.
  • Maneuvers: Strategic repositioning of all units or placing them in the sea.
  • Claim: Place your control token on a province you occupy by paying the cost.
Barbarian Kingdoms Athila
The Huns Dominating

Even though these are simple actions to make most of the time, executing them in the correct order is the key to victory. So, in the beginning, the game might feel a bit slow, but it escalates very fast, especially for the Huns, the red player. We advise new players to exclude the Huns for their first 3 to 4 games because they develop much faster than the other tribes. For example, they can pick a scenario where the Huns are not present or give the Huns to the “weakest” player. However, in discussion with the designer, Christophe Lebrun, we were informed that this issue would be resolved when the game is published so players can enjoy the Huns right from the get-go.

The most interesting mechanic that this game has to offer is somewhat of a push-your-luck mechanic, but instead of drawing cards or tiles, your luck depends on the whims of the other players. What we mean by that is when you are taking the Assault or the Claim actions, other players adjacent to the active territory can challenge you, triggering a battle immediately before the action is complete.

We first need to explain how battles work so you can understand why this is so intense and thrilling. During a battle, the opposing players can move their troops which are adjacent to the contested territory:

  • Each troop provides three battle points, and the king has six.
  • Two points are given to the player with a territory control token.
  • Finally, both players can contribute bribes by placing them secretly in separate bags. Extra battle points are added equal to the contributed bribe for each player.

The player with the most battle points wins the battle, and ties go to the attacker. The loser will lose all his troops, which they can recruit again later, but the king is lost forever and is merely a trophy for the winning player. You might deduce by now that losing a battle in this game is very costly, and one should plan very carefully when to engage or not.

Barbarian Kingdoms Battle

On the other hand, there is another benefit of battles. After the battle is over, the money spent does not just go to the general supply, but the players trade their bribes which means the larger bribe will help you win the battle but by doing that, you are giving money to your opponent at the end. It took us a couple of games to realize that you do not need to go all in every time.

Remember that old lesson, “Winning the battle does not mean that you will win the war” well, this game is all that. Sometimes you might trick your opponents into thinking that you are committed to conquering their territory when your true goal is to empty their coffers. However, one final surprise element is the five-value coin that someone might find just in time to jumpstart their economy. We felt it was an exciting final touch and would love the idea of having a second one in play.

Barbarian Kingdoms Poaches

The closest thing we can compare this game to is playing chess and holding a poker hand. The excitement of battles, bluffing, and intrigue are always present, all packaged in this short but delightful experience.   However, once everyone had enough time to master this game, the turns took much slower with more careful planning. 

In conclusion, if you are a fan of 4x and territory control games, this game is for you, especially if you have a large gaming group of up to 6 players.

 Final Credits

               Barbarian Kingdoms will be available on Gamefound on the 18th of this month, and it is brought to you by Jester. The designer Christophe Lebrun was kind enough to let us in on a few more secrets like stretch goals and such, but we felt that they should remain hush-hush for now. So we can say that players will get their money’s worth with this one. Other team members include the lead artist Aurélie Lebrun du Puytison, Nasos Maloudis, and Sergey Shikin. We wish them well on this project and hope to see them again returning with a new one soon.

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Why Are Eurogames Dominating The Board Game industry https://boardgamesland.com/why-are-eurogames-dominating-the-board-game-industry/?utm_source=rss&utm_medium=rss&utm_campaign=why-are-eurogames-dominating-the-board-game-industry https://boardgamesland.com/why-are-eurogames-dominating-the-board-game-industry/#comments Fri, 26 Aug 2022 03:10:30 +0000 http://boardgamesland.com/?p=9816 We’ve posted about different types of board games on this site, and now it is time to dive a bit deeper into our favorite kind, the German-style board games, also known as euros for short. First, we will answer why eurogames are our favorite and why the board game community appreciates them. Then, we aim […]

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We’ve posted about different types of board games on this site, and now it is time to dive a bit deeper into our favorite kind, the German-style board games, also known as euros for short. First, we will answer why eurogames are our favorite and why the board game community appreciates them. Then, we aim to make you understand everything before considering buying a eurogame. So, without further ado, here we go:

Different types of eurogames

What Defines the German-Style Board Game

According to the wiki, a Euro-style board game is a tabletop genre with simple rules, short to medium play times, indirect player interaction, and abstract physical components. This definition is a bit outdated, especially for modern eurogames. On the other hand, some people on Reddit claim that there is a distinction between classic German Style Games and modern eurogames. However, we think that the difference is negligible and more like an evolution rather than a separate genre. 

Scythe, Pandemic, Wingspan eurogames

The Development of the German-Style Games Genre

Thanks to the fast-growing industry and modernization of the printing services, euro-styled board games are not the “dry euros” players once called them. On the contrary, publishers have made many beautiful eurogames throughout the years with cheaper and higher quality materials at their disposal. So much so that they could stand shoulder to shoulder with their more thematic counterparts like RPG games.  There are also the crossbreeds like Dune Imperium or Ruins of Arnak that incorporate both elements. In other words, eurogames have evolved. However, no matter how much they evolve, one thing will always remain constant. Eurogames will always have the smoothest game mechanics, which makes the rules not so hard to understand once you have played a couple of times. 

German-Style Board Games Today

The term “Euro” or “German” game suggests that they were once most popular in Germany. However, in present times they are popular in the rest of the world too. The Essen Game Fair, or Essen Spiel in Germany, is the world’s most fabulous board game fair. They are bringing tens of thousands of new enthusiasts each year from all around the world. Also, the Essen Spiel des Jahres reward for the best game of the year is equivalent to the Oscar reward for a movie. This event has created a tremendous ripple effect making eurogames the standard genre that every publisher strives for today.

What Characterizes the German-Style Board Game

Now that we know a little bit more about eurogames let us dive deep into what characterizes a German-style board game. What is the core element that makes the board game a euro? To answer this question, we need to turn to BGG. According to Board Game Geek, most Euro games comprise these main elements:

meepels in eurogames
  • Player conflict is indirect and involves competition over resources and points. Combat is extremely rare.
  • Players are never eliminated from the game (All players are still playing when the game ends.)
  • There is very little randomness or luck. Randomness is mitigated by having the player decide what to do after a random event happens rather than before. Dice are rare, but not unheard of, in a Euro.
  • Eurogames are concerned with getting the most strategy from the least or minimal mechanics.
  • The designer of the game is listed on the game’s box cover.
  • Eurogames typically have multiple viable paths to scoring points or securing the win condition.

In conclusion, we can say that instead of rolling dice and destroying your opponents in a dramatic way, like in the RPG games, eurogames tend to have more engine building and strategy. The rewards are gained by the most efficient or cunning player going for the alternate victory. We think this is the best definition that describes eurogames for what they indeed are. 

Eurogames Are Good for Social Play

Another aspect that defines Eurogames is that they tend to be more convenient for social play. Once everybody understands the rules, you can play immediately, although we recommend the more thematic approach as a far better teaching method. However, if your gaming group is anxious, you can start immediately. Most euros have clearly defined winning conditions, and the game phases are easy to learn, too, once the players understand the iconography. Usually, it goes like this: you use your worker pieces to get the resources, and then you use those to fulfill some condition for victory points. Players count their points at the end, and the one with the most points wins. Once the players grasp this simple mechanic, they are ready for all eurogames, no matter how complex.

Family playing board games

Nevertheless, we recommend you have a trial game first and not worry much about the victory conditions. Instead, pay attention to the game’s phases to feel the game’s flow. Also, always start with the simpler variant, and after you finish your first game, you can play for the challenge.

All Players Stay in the Game Until the End

Furthermore, there is no player elimination in eurogames.  So that is another plus for the social aspect. No matter how badly the players are doing, the game will take all of them to the end. Some spicier euros allow a catch-up mechanic that might save a player from an inevitable defeat. However, this does not mean those players are free to do what they want in the game without someone else impeding their progress. Most euros have a clever way of making players interact without wrecking each other. For example, blocking a place with your piece or taking a card that someone else wants is a very common mechanic in eurogames. Some Euros have more serious “take that” mechanics that affect your opponent directly, like stealing resources or giving negative points. Usually, they also have a non-aggressive variant for those players who do not want that type of interaction.

The best eurogames

Suitable for International Audience

An even more exciting fact about eurogames is that most are language-independent. Consequently, this makes them suitable for an international audience, and everyone can truly enjoy them. Of course, this is our favorite part about eurogames. Instead of reading long texts, we can enjoy the iconography and have fun with the story in our way. Moreover, this relieves a lot of pressure from the publishers when it comes to shipping in different countries. All they have to do is translate the rulebook, and all other components stay the same. Another side benefit that is even more important is that no matter in what language the publisher initially printed the game, the owner can still trade it around the world. The new owner has to print the rulebook in their language, and viola, they are ready to play.

Various Board Game Mechanics

Moreover, eurogames are also valued for their various mechanics, especially if they are cleverly tied to the theme. For example, one of the best eurogames, Tzolkʼin, has a rotating wheel representing the mysterious Mayan calendar engraved with Mayan symbols. Also, the game uses corn chits as currency, and we know that corn is the cornerstone of Mayan culture and spirituality. Some other games go a little further and mash-up more than one mechanic creatively, so players feel that they are playing more than one game at a time. All of This provides diversity and alternative strategies that we, as players, like to discuss after the game ends.  

Some eurogames use unique mechanics like Manitoba, for example, by flipping discs. Other games like Groves and Orleans differ from standard deck building by replacing the mechanic with bag building instead. All these mechanics provide fresh experiences which make each eurogame desirable.

Prominent German-Style Board Game Authors

 One of the easiest ways to spot a German-style game is to see if the designer is on the cover box, according to BGG. We can’t be sure why that is specifically with eurogames, but we can speculate that it has to do something with the excellent game designers for these games. Some of these people gained a lot of fame in the board game community, and their games have made the standard that all new designers should adhere to. For example, Uwe Rosenberg is best known for his farming and puzzle euros, among others sold in tens of thousands. His most famous one Agricola sold 60,000 copies, which grows yearly. He is one of the first board game designers to make games since 1997. Martin Wallace is the king of economic and business games. His game Brass returns every few years in a new, updated version. Stefan Feld is known for the creative use of dice and other components in games, for which he won numerous awards. Finally, Bruno Cathala is considered the best designer in the world. His games are unique, a perfect mix of theme and mechanics, which only he can make. However, others claim that that title belongs to Reiner Knizia and his legion of masterpieces like Tigris & Euphrates. There are many other great ones, but we will mention them later. 

Famous Euro boardgame designers

Best German-Style Board Game Publishers

However, board game designers are not the only ones that get all the glory for great euro games. Numerous publishers are also loved and respected by the community, with diehard fans who can’t wait for their next big hit. One of the earliest publishers is Mayfair games, which published some great eurogames like Agricola, Settlers of Catan, Le Havre, Tigris & Euphrates. Z-man games continued their work after the company went under, working closely with creators like Uwe Rosenberg to make new masterpieces like a feast for Odin, one of the best euros ever created.

Pegasus Spiele is the most outstanding German publisher, which has the most euro games with the Spiel des Jahres award. As we mentioned above, winning this award is the same as winning the Oscar.

Days of Wonder has made one of the greatest Euros, which is sold close to 8 million copies and has tons of versions too. They are also known for other hits like Five tribes and Shadows Over Camelot.

Stonemaier is the most significant publisher because almost all of its games are unique worlds. Furthermore, the customer support they offer is beyond anything else. Jamey Stegmaier, the CEO, and co-founder of Stonemaier Games, goes live every Wednesday to discuss everything related to board games.   There are many others too which we will not mention now, but for now, we hope that we have provided you with some detailed insight into eurogames, and we hope that you will like them as much as we do.

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