{"id":13772,"date":"2024-10-31T12:01:06","date_gmt":"2024-10-31T12:01:06","guid":{"rendered":"https:\/\/boardgamesland.com\/?p=13772"},"modified":"2025-01-19T19:16:42","modified_gmt":"2025-01-19T19:16:42","slug":"monster-rock-review","status":"publish","type":"post","link":"https:\/\/boardgamesland.com\/monster-rock-review\/","title":{"rendered":"Monster Rock Review – Where Fantasy Meets Rock ‘n’ Roll Revolution"},"content":{"rendered":"\n

Monster Rock<\/em> by Amanda Milne and Martin Wallace is a vibrant, thematic journey set in a world where rock bands lead revolutions against the oppressive King Richard and his robot police force. With up to five players (and a solo mode<\/a>), Monster Rock<\/em> combines area movement, deck building, open drafting, and an engaging push-your-luck mechanism. We found ourselves competing to gain record sales and popularity and to inspire followers who could join our cause against the King\u2019s reign in Paradise City<\/em>\u2014[a name that would make Guns N’ Roses proud!].<\/p>\n\n\n\n

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Note<\/strong>: Our review is based on a prototype graciously provided by Wallace Designs<\/a> and Amanda Milne. They assured us that while much of the art is already close to its final version, additional enhancements will further elevate the game\u2019s presentation when released.<\/em><\/p>\n\n\n\n

Another Note: We will upload the prototype images soon! Stay tuned!<\/em><\/p>\n\n\n\n

Gameplay Overview<\/h2>\n\n\n\n

In Monster Rock<\/em>, players are rock band leaders traveling across Paradise City, gathering fans from various fantasy races who share distinct musical tastes, from the simple, sing-along-loving Halflings to the raucous, amp-craving Undead\u2014[these headbangers would make even Metallica turn it down a notch!]. Our ultimate goal was to rally enough followers to fuel a revolution and topple King Richard’s robotic police state, represented by various Revolution<\/em> and Robot Fuzz<\/em> cards.<\/p>\n\n\n\n

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disclaimer: the bands shown on the image aren’t the only ones, the board game contains 7 bands<\/em><\/p>\n\n\n\n

Each player\u2019s turn provides a range of actions, including playing gigs, writing songs, or bolstering the band\u2019s skill set. The band\u2019s skills, represented by attribute tiles (such as Vocals<\/em>, Guitar<\/em>, Drums<\/em>, and Charisma<\/em>), help players acquire different gig and song cards, depending on the audience\u2019s preferences. One of our favorite dynamics was activating these skills with Stamina<\/em> cubes, which brought a strategic resource-management element<\/a> that required careful planning.<\/p>\n\n\n\n

How to Rock the City<\/h2>\n\n\n\n

To start your rock-fueled journey, players take turns performing actions that build their band\u2019s reputation and skills. These actions range from claiming cards at gigs to busking for additional stamina. Each player can choose one action per turn, carefully deciding based on the available stamina and resources. You\u2019ll find yourself strategizing about when to boost your attributes, when to lie low to reduce your risk with the King\u2019s forces, or when to busk to recharge.<\/p>\n\n\n\n

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The city is divided into different levels that increase in difficulty and reward, with each city zone offering various cards to claim\u2014these include Songs, Gigs, Robot Fuzz cards<\/strong>, and even Revolution<\/em> cards if you\u2019re in the Level II zone. Moving across the city board requires careful planning, as zones with high-value cards may expose you to events or risk factors like the robot police, challenging players to weigh risk versus reward each time.<\/p>\n\n\n\n

Setting the Stage<\/h2>\n\n\n\n

While some prioritized Vocals<\/em> or Writing<\/em>, others built powerhouse bands with high Combat<\/em> and Stage Show<\/em> attributes for performances in the city\u2019s grittiest areas. Adding to the thematic immersion, each band member brings five Stamina<\/em> cubes, ten Gold<\/em>, and a starting band mat that evolves as the game progresses.<\/p>\n\n\n\n

Attributes and Skill Tiles – Building Your Rock Legacy<\/h2>\n\n\n\n

Each band\u2019s skills are represented through attribute tiles<\/em>, which come in categories like Vocals<\/em>, Guitar<\/em>, Drumming<\/em>, and Charisma<\/em>. These attributes play a vital role when targeting specific cards, as each card requires certain attribute points to claim. The skill tiles also add customization, allowing bands to emphasize specific playstyles. For instance, one of our bands excelled in Combat<\/em> and Stage Shows<\/em>, giving them a rugged, performance-driven edge that was ideal for claiming Gigs<\/em> among tougher city crowds.<\/p>\n\n\n\n

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You\u2019re also incentivized to upgrade tiles by flipping them to a higher level, which enhances the skill\u2019s effectiveness. We found this element particularly satisfying, as it allows for growth while giving each band a unique path to stardom. Upgrading comes with its own set of challenges, as managing your stamina efficiently while focusing on high-value upgrades can turn the game in your favor.<\/p>\n\n\n\n

Our Playthrough Experience<\/h2>\n\n\n\n

In our second session with a mixed group of playtesters, our band met Paradise City\u2019s elite in the grand Festival. Located in the city’s heart, the festival attracted high-profile gigs that required amplified Vocals and Charisma. We secured our first gig at the festival as we built up our Vocals skills. This boosted our Record Sales<\/em> and brought in two crucial Revolution<\/em> flags, helping us inch closer to sparking a full-scale uprising.<\/p>\n\n\n\n

Midway through the game, we had a high-tension moment when one of our members triggered an event that sent our band to a Robot Fuzz area. The Robot Police had been patrolling, which meant we needed to spend Combat<\/em> and Drumming<\/em> points to avoid being thrown out of the city. Thankfully, our band was well-prepared with enough skill tiles to withstand the police encounter, but we lost precious stamina cubes in the process, adding a nail-biting element of risk.<\/p>\n\n\n\n

Also, something that we have to mention in this section is that our first experience with Monster Rock was at Essen Spiel 2024 where we got our first glance at the board game. The energy around the game drew us in, and seeing the gameplay up close gave us a taste of the rock-and-roll adventure that awaited us.<\/p>\n\n\n\n

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The Festival<\/em> was a crucial aspect of the game, as it allowed bands to play up to three gigs, offering multiple Victory Points<\/em> (VP) and Record Sales<\/em>. Each performance brought an intense bidding war for the most coveted gig spots, adding a layer of competitive tension among players. By the night’s end, our band had secured enough Record Sales<\/em> to trigger the endgame phase, where final scoring and awards brought a dramatic finish.<\/p>\n\n\n\n

Strategic Depth and Replayability<\/h2>\n\n\n\n

Monster Rock<\/em> rewards strategic planning and adaptability. Each card claimed serves a distinct purpose, from song points that let us compose more songs to attribute-boosting gear like guitars or charisma enhancements. We quickly learned the importance of managing the Secret <\/em>File Track<\/strong>, which determines the severity of event cards drawn, mainly as bands draw attention from the King\u2019s forces. Balancing Stamina cubes and resources is critical, as replenishing these through actions like Busking can hinder momentum, especially when high-stakes gigs are at risk\u2014[because, as AC\/DC taught us, it’s a long way to the top if you wanna rock ‘n’ roll].<\/p>\n\n\n\n

In another playthrough with a more experienced group, we focused on maximizing VP by collecting Revolution cards, which allowed us to gather significant VP<\/a> for overthrowing the King. To our surprise, having too many Secret Files<\/em> triggered advanced events, causing a sudden clash with a Robot Army<\/em>. This unpredictability, combined with player-driven competition for endgame awards, made each playthrough unique, encouraging new strategies in each game.<\/p>\n\n\n\n

The Gigs and Songs – Core Actions Explained<\/h2>\n\n\n\n

Claiming Gig<\/strong> and Song <\/strong>cards is the core way to gain fans, skills, and ultimately Victory Points<\/strong> (VP) in Monster Rock. Gigs provide Revolution flags<\/strong> and endgame scoring opportunities, while songs serve as resources to gain skills and boost band versatility. Song cards offer Song points, which act as currency to secure additional gigs or to boost band attributes, making them invaluable for long-term planning. Our playgroup loved the variety in these cards, as each one demanded a distinct skill set, rewarding bands who balanced their strengths across multiple attributes.<\/p>\n\n\n\n