{"id":10225,"date":"2023-12-04T03:30:09","date_gmt":"2023-12-04T03:30:09","guid":{"rendered":"https:\/\/boardgamesland.com\/?p=10225"},"modified":"2024-10-22T11:25:51","modified_gmt":"2024-10-22T11:25:51","slug":"philharmonix-board-game-review","status":"publish","type":"post","link":"https:\/\/boardgamesland.com\/philharmonix-board-game-review\/","title":{"rendered":"Philharmonix Review – Composing Interstellar Symphonies"},"content":{"rendered":"\n

This year, we have seen a plethora of different games<\/a> with space and music theme. of space and musical-themed games. Still, Philharmonix from Archona Games goes slightly further by combining these two in an epical space adventure. Every player leads a space orchestra touring and performing symphonies throughout the galaxy. This game goes above and beyond to bring you the whole experience of what it is like to be the band manager, of a touring space orchestra. You will hire musicians, compose symphonies, perform in different worlds, and maybe attract the attention of a wealthy patron. The galaxy has never been louder, and in the end, only the most prestigious band will triumph. <\/p>\n\n\n\n

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Philharmonix Gameplay & Mechanics<\/h2>\n\n\n\n

At its core, Philharmonix<\/a> is a worker placement game for two to four players<\/a>, but the only difference is that there is only one worker to place, which must move from action to action and never stay in the same space. Players carefully choose one of six actions each turn, spending their limited action points to activate abilities. In each round, there is a random setup on which actions are more potent and which ones are weaker. More advanced actions cost additional points, forcing tough choices on what you can afford. This snappy and tactical action selection creates great decision tension each round.<\/p>\n\n\n\n

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With musicians and action costs randomly determined each round, you must adapt your strategy on the fly, keeping players engaged. Choosing when to compose, upgrade abilities, or recruit band members provides a satisfying strategy. Also, you need to be careful in collecting the necessary resources to be able to do the actions that you want to do. For our playthrough, the most common phrase was, “If I only had one more experience point\u2026” <\/p>\n\n\n\n

Moving your ship around the map to hire special musicians and take advantage of demand tiles adds rewarding spatial planning. Optimizing your travel route is vital, but blocking opponents also proves useful, and if you are a cunning player, you can do both. The tour action can be played at any location instead of the regular action, thus allowing you to deprive some players of their next move. However, the penalty for blocked spaces is not that harsh, but in the grand scheme of things, it might matter in the end. <\/p>\n\n\n\n